Developer: Widdershins (DigiPen)
Release Date: 12.12.12
Platforms: PC (Windows)
Perspective is an experimental first person puzzle game developed by students
In Perspective, the player has two modes of control: a first person camera
moving in 3D space, and an avatar that is constrained to the 2D world. In order
to get the 2D avatar to the goal at the end of the level, the 3D player needs to
move around in 3D space to create paths for the 2D avatar.
Unlike other puzzle games that make use of 2D/3D such as Crush or Fez, Perspective
allows the player to move around in 3D space freely. This opens up a lot of new ways
to use perception as a puzzle mechanic to create new paths in 2D.
With Additional Help From
DevelopConference Indie Showcase 2012
Brazil International Game Festival 2012
"From the DigiPen institute of raised eyebrows and headscratching comes Perspective."
"It’s remarkably clever. Not just in the idea itself – in which a 2D character navigates a 3D world, and the camera
control of the FPSing player alters the 2D space that character has to navigate by shifting perspective –
but in the construction of the puzzles which make use of that concept."
"Experimental platformer Perspective [is] turning heads and quite literally shifting perspectives."
"Remember the first time you saw Fez in action and the 2D world suddenly became 3D?
Well, take that to the next level and that’s what we’ve got going on here."
"One of the most innovative game ideas I've seen in quite some time."
, Co-creator of Jazz Jackrabbit, Unreal, Gears of War
"Perspective looks to be an innovative puzzle/platformer from the DigiPen Institute of technology, where the student game inspiring Portal was born."
"Perspective is a very cool amalgam of 2D and 3D gaming that has to be seen to be fully understood."
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